GLOSSARY FOR TOBY HEXEN
MANUAL
SECTION 1: Player
Classes & Weapons
SECTION 3: Keys
& Puzzle Items
SECTION 5: Other
Shootable Stuff
SECTION 1 – PLAYER CLASSES
& WEAPONS
In Hexen, depending on what player class you choose, you will
have access to a certain weapon set. If you want to defeat Korax’s forces,
knowing what weapons to use, how to use them, and where to use them is key.
This section will break down all you need to know about the player classes and
what weapons they use.
Baratus, The
Fighter
Baratus is a powerful barbarian capable of
withstanding plenty of punishment, able to stay in the fight longer than his 2
other buddies. Even though this man-and-a-half warrior is quite capable in
combat, his weapon set mostly forces you to get up close and personal with
enemies. Fear not, though, Baratus’ weapons deal a
lot of damage to enemies and won’t take much effort to down them.
Fists
Slot = 1
Ammo Type = None
Description: This is your starter weapon and is effective against
low-tier enemies, however, your bare hands will not help you much against
bigger and badder foes.
Timon’s Axe
Slot = 2
Ammo Type = Blue Mana
Description: Once you grab the Axe, now you have something more
substantial than your fists. The Axe will be your most versatile weapon in your
arsenal. Not only will you have more range with your attacks, you can still use it even if you run out of Blue Mana. Even
though your attacks won’t be as strong, it’s still very useful.
Hammer of Retribution
Slot = 3
Ammo Type = Green Mana
Description: It’s Hammer Time! With a name like Hammer of Retribution,
you know you’ve got a weapon that means business. Even though your attacks will
be a bit slower, however, the Hammer is able to throw a magical projectile at
your enemies, dealing significant damage. Despite being used for ranged
attacks, the Hammer, too, can be used in close quarters combat. If an enemy is
close to you, you are able to bash their face in. However you want to use this weapon, it’s up to you…
Quietus
Slot = 4
Ammo Type = Blue & Green Mana
Description: No, this did not belong to Heman nor Conan the Barbarian but you will have the power, nevertheless! Quietus
is a magical sword capable of throwing a barrage of magical projectiles at your
enemies and can obliterate them with little issue. Essentially, this is Hexen’s version of DOOM’s BFG 9000. This sword requires
both Blue and Green Mana to operate. If you’re out of one of those, you will
not be able to use this weapon. Make sure you keep tabs on how much mana you
have in your reserves!
Note: In the classic Hexen levels, this weapon
comes in 3 pieces and will be required to complete the weapon and be usable. In
the Toby Hexen levels, however, it’s already
assembled for you.
Parias, the
Cleric
Parias is the Cleric class and has a mixture
of close quarters and magical weapons. His strength and agility are pretty good
but not as capable as Baratus. Fear not, though, Parias has a few good magic tricks up his sleeves that can
leave enemies in a pool of their own blood. When playing as this class, take
more of a strategic approach to some encounters, especially if you’re dealing
with Centaurs and Slaughtaurs.
Mace
Slot = 1
Ammo Type = None
Description: This is your starting weapon and is only effective against
low-tier enemies. This will prove to be useless in any heavy combat situation
so find something better than this as soon as possible.
Serpent Staff
Slot = 2
Ammo Type = Blue Mana
Description: The Serpent Staff will prove to be pretty
effective against most low-tier enemies. It fires 2 projectiles and can
eat away at an enemy’s health fairly well. If an enemy
gets too close to you, the Serpent Staff can perform melee damage and suck the
life out of your foe, giving you a small boost to your health. Be careful when
facing Centaurs and Slaughtaurs, though. Their
shields can deflect your projectiles and render your attacks useless.
Firestorm
Slot = 3
Ammo Type = Green Mana
Description: Ever wanted to be a Pyro Maniac and throw fire at your
enemies? Well, now you can. The Firestorm spell is very effective against many
enemy types. In fact, getting your hands on this ability will give you
the upper hand in any battle. It’s pretty effective
when dealing with low-tier enemies in tight groups and is effective towards
mid-tier enemies, too. Flame On!
Wraithverge
Slot = 4
Ammo Type = Blue & Green Mana
Description: Unleash the Creeping Death! Just like Quietus, this weapon
requires both Blue and Green Mana to operate. When firing the Wraithverge, it shoots out a group of evil spirits that
seek out your enemies and tear them apart. Pretty effective when dealing with a
large group of low to mid-tier enemies and can deal a fair amount of damage to
the big, bad, bosses.
Note: In the classic Hexen levels, this weapon
comes in 3 pieces and will be required to complete the
weapon and be usable. In the Toby Hexen levels,
however, it’s already assembled for you.
Daedolon, the
Mage
Daedolon doesn’t have much strength and agility,
however, his magic tricks make up for it. Being able to wield powerful spells
gives him the advantage in ranged combat. Even though he is more vulnerable to
attacks and is not fast, when playing as this class, you may want to take a
more strategic approach to enemy encounters.
Saphire Wand
Slot = 1
Ammo Type = None
Description: This is your starter weapon and, despite seeming
insignificant, the Saphire Wand is quite capable. It has a reasonable rate of
fire and can shoot through multiple targets like a railgun. Even though its
damage output is somewhat low, it’s still very effective against low-tier
enemies and can be very useful when dealing with groups of foes who are lined
up to see your magic show.
Ice Shards Spell
Slot = 2
Ammo Type = Blue Mana
Description: While Parias wants to turn up the
heat with his Firestorm spell, Daedolon prefers to
cool things down and chill out with his ice spell. This spell launches a
barrage of icy projectiles towards your enemies, and after a few good hits, you
can turn your foes into popsicles. Fairly effective against low-tier enemies,
this attack works best in close quarters. Beware when using this spell against
Centaurs and Slaughtaurs – Their shields can throw
your icy projectiles back in your face, freezing you to death.
Arc of Death
Slot = 3
Ammo Type = Green Mana
Description: It’s time to Ride the Lightning with The Arc of Death! This
powerful tome allows you to cast electrifying lightning spells towards your
enemies, zapping them into oblivion. This spell is Daedolon’s most effective weapon in his arsenal. This can
briefly stun-lock low to mid-tier enemies and can do a number on some of the
big, bad, bosses as well. The downside, however, is that can use up a good
chunk of your Green Mana reserves. Also, I knew Daedolon
had to be related to Emperor Palpatine somehow…
Bloodscourge
Slot = 4
Ammo Type = Blue & Green Mana
Description: As you’d expect, this weapon, just like the Quietus and Wraithverge, requires both Blue and Green Mana to use. The Bloodscourge fires 3 homing projectiles seeking out enemies
to shred into a pile of blood and guts. Even though the projectiles can rip
through low to mid-tier enemies, they cannot rip through boss enemies like
Heresiarch and Korax. This weapon is most effective in large open spaces where
there is little cover or few obstructions – a fairly flat
and plain battlefield in other words. Also, this weapon can eat up a lot of
your Mana reserves so use it when you need to.
Note: In the classic Hexen levels, this weapon
comes in 3 pieces and will be required to complete the weapon and be usable. In
the Toby Hexen levels, however, it’s already
assembled for you.
If you want to keep yourself in the fight longer, you’ll be
needing health, armor, and some cool powerups. This section will go over the
various pickups you’ll come across in Hexen. Some of
these items can be stored in your inventory to be used at a
later time when you need them.
Health:
Crystal Vial = +10 Health Points
Quartz Flask = +25 Health Points
(Inventory Item)
Mystic Urn = +100 Health Points
(Inventory Item)
Armor:
Note: The armor system in Hexen
is much different than the armor system in Doom and Heretic. Depending on your
player class, you’ll receive a different amount of armor points per armor type.
Platinum Helm:
Fighter = 3
Cleric = 1
Mage = 2
Amulet of Warding:
Fighter = 1
Cleric = 4
Mage = 5
Falcon Shield:
Fighter = 4
Cleric = 5
Mage = 3
Mesh Armor:
Fighter = 5
Cleric = 2
Mage = 1
Max Armor for Fighter = 16
– Can be boosted to 20.
Max Armor for Cleric = 14
– Can be boosted to 18.
Max Armor for Mage = 12 –
Can be boosted to 16.
Powerups & Special Items:
Icon of the Defender =
Makes you immune to all damage for 30 seconds. (Inventory Item)
Wings of Wrath =
Allows you to fly around for about 1 minute. (Inventory Item)
Torch = Brightens up dark areas.
(Inventory Item)
Chaos Device = Teleports you back
to the start of the level. (Inventory Item)
Banishment Device =
Teleports your enemy away from you and zaps them to some other section of the
level. (Inventory Item)
Disc of Repulsion = Fus Ro Dah! An inventory item that pushes enemies away from
you. Best used if you find yourself surrounded on all sides.
(Inventory Item)
Porkalator =
Casts a spell that turns your enemies into pigs, making them easier targets to
dispatch. (Inventory Item)
Flechette =
Deploys an explosive bottle that will do 1 of 3 things depending on your player
class. If you play as the Fighter, the flechette will
behave like a hand grenade. If you play as the Cleric, once the flechette is deployed, it will detonate after a moment and
spawn a poisonous gas cloud that hangs around for a bit (very effective against
Centaurs and Slaughtaurs). And, if you play as the
Mage, the flechette behaves like a time bomb,
detonating after a few seconds. (Inventory Item)
Krater of Might = Restores and refills your Mana
reserves to 200 ammo points. (Inventory Item)
Dragon Skin Bracers = Give you an armor boost. (Inventory
Item)
Mystic Ambit Incant = Primarily seen in multiplayer
campaigns, when used, you can heal yourself and your friends who are close by.
(Inventory Item)
Boots of Speed = These are no Nikes or Adidas’
– These boots will make you run faster for a brief period of
time. Best used when playing as the Mage. (Inventory Item)
Dark Servant = Need a little help fighting
Korax’s army of darkness, the Dark Servant artifact summons a Minotaur to help
stomp out some baddies for you. Unfortunately, this big guy can’t stick around
for long but he’s more than happy to help you, nevertheless.
SECTION 3 – KEYS & PUZZLE
ITEMS
As you’d probably expect, Hexen
contains locked doors throughout its levels and acquiring keys will allow you access to them. However, Hexen
introduces another system utilizing special puzzle items which, in a way, acts
like keys as well. All the puzzle items will be listed below. None of these are
used in the Toby Hexen Levels, however, they are seen
in Hexen’s original levels.
Puzzle Items
Ruby Gem
Saphire Gems (2 Total)
Emerald Gems (2 Total)
Heart of D’Sparil (Large Ruby Gem)
Damon Codex (Book)
Libre Ascura (Book)
Flame Mask
Clock Gears (4 Total)
Glaive Seal
Holy Relic
Sigil of the Magus
Yorick’s Skull (Piece to a statue)
As you navigate your way through the levels, you’ll
encounter some unfriendly faces. Creatures ranging from easy to hard all have
one thing in mind – killing you. Here are some of the foes you’ll be facing
throughout your adventure.
Afrit - Flaming gargoyles that fire
a volley of 3 fireballs at you. Fortunately, they are easy to kill.
Ettin -
They say 2 heads are better than 1. Fortunately, for you, it doesn't benefit
these guys one bit. Ettin's are slow moving grunts of
Korax's army of darkness and are seen most often throughout your adventure.
Despite being one of the easier enemies to face, when in large numbers, though,
now you're in trouble. Don't let these guys get too close to you or they'll
bash your face in with their spiked maces.
Centaur - Similar
to the Ettin, however, any time they take
damage, they hold up their shield briefly to protect themselves from any
additional attacks from you. It's for a brief moment,
however, if you try attacking them while their shield is up, any weapon of
yours that fires a projectile will be thrown back in your face. Also, don't let
these guys get too close to you or they'll slice and dice you like no tomorrow.
Slaughtaur - A
tougher version of the basic centaur, this variant can fire a volley of 2
projectiles from its shield.
Dark Bishop - A cousin of the
Disciples of D'Sparil, these are enigmatic spectres that float around and fire a stream of homing
projectiles at you.
Wendigo - No, this isn't Frosty the
Snowman. Wendigos are ice monsters that only want you to chill out...
literally. They launch ice projectiles that can do a fair amount of damage and,
once your health reaches 0, you will be nothing more than their frozen dinner.
Reaver - Undead ghouls that scour
the Necropolis looking for souls to harvest. They fly around and launch
fireballs at you, hoping you'll be their next victim.
Stalker - Lurking within the murky
swamp water, lies a creature anxious to get up close and personal with you.
Listen for sloshing water. You'll know when these creatures approach. Once they
are close enough, they will pop up out of the water and slash you with their
razor-sharp claws.
Stalker Leader -
Just like their basic variant, only this time, these guys can spit acid at you
from a distance. You can hear the sizzling of their projectile as it closes in
on you.
Chaos Serpent - A large beast with a
big mouth. What comes out of that mouth you ask? Fireballs. And, if it's real
hungry, it won't hesitate to take a big bite out of you, too.
Brown Chaos Serpent -
Very similar to its green counterpart, the only major difference is that it
spits poisonous sludge at you. Eww!
Death Wyvern - Fantasy games
wouldn't be complete without having a dragon. This beast flies around and is
dying for good ol' fashioned BBQ. Don't let him put
you on the menu.
Zedek - A possessed warrior who
once trained Baratus, now under the influence of
Korax. This guy wields Quietus and will have no problem hexing you back to the
last century. Be very careful when engaging this foe! Getting too close will
surely give Zedek the upper hand. Make sure you keep moving and use your
environment to your advantage.
Traductus - A
possessed Cleric who once trained Parias, now under
the influence of Korax. Wielding the Wraithverge, Traductus will be quite a formidable foe. In fact, even
more deadly than Zedek... Make sure you keep moving, though. The evil sprits spawned by the Wraithverge
can pass through solid surfaces.
Menelkir - A
possessed Mage who once trained Daedolon, now under
the influence of Korax. Despite being the weaker of the masters, Menelkir's Bloodscourge can still
be quite deadly. Make sure you keep moving and use your environment to your
advantage.
Heresiarch - A dark and
mysterious sorcerer who can cast various spells and likes to play dirty.
Heresiarch can cast 1 of 4 spells he can use against you. When he begins
casting a spell, you'll hear whoosh sounds prior to the attack. His first spell
is the energy ball attack. Second is temporary invulnerability - there is an
audio queue indicating that it is active. When Heresiarch is invulnerable, any
attacks will be deflected and possibly thrown right back at you. Third, he's
able to summon Dark Bishops to join the party. And lastly, the fourth, he
spawns 2 bouncing lava balls that home in on you. You'll hear these things
bouncing towards you and you may want to get out of the way, or it will be a
doozy. One final note, after you defeat Heresiarch, the magical mana cubes that
float above him will fall and bounce around before they explode. Stay away from
these bouncing cubes because, after a moment, they will explode violently. Out
of all the enemies you'll face, Heresiarch will be one of the most difficult
foes you'll be dealing with.
Korax - The main villain of the
story, Korax will throw everything he has at you. Be ready for anything. Korax
will play dirty and only wants to see you dead.
Poison Mushroom – An
environmental decoration that can be used to help you fight Korax’s forces.
When some enemies are near these, fire a well-placed shot at them and the
mushroom will release a poisonous cloud of gas that will hang around for a bit.
Poisonous Mushrooms give off an audible “squeek”
sound every 3 seconds or so. Do be careful, though, because if you’re near
their toxic cloud, you, too, can face a quick demise.
Pottery – Sometimes you’ll come
across some clay pots sitting around in some places. Break them open and there
may be a goody inside like health or ammo.
Random decorations –
Suit of armor, some trees and plants, a large church bell, and some corpses.
In Toby Hexen, we have disabled
any of your attacks from being deflected by the Centaur, Slaughtaur,
and Heresiarch whenever they are in their protection state. This is to avoid
frustrating situations where you may or may not hear the sound queues in the
heat of the moment. However, if you play the original Hexen,
then your attacks can be deflected by these enemy types.
For Keyboard & Mouse:
Toggle
Menu = Escape
Select = Enter
Move Forward = W
Move Backward = S
Strafe Left = A
Strafe Right = D
Jump = J
Toggle Crouch = C
Use Inventory Item = Middle Mouse Button
Scroll Inventory Left = Middle Mouse Scroll Up
Scroll Inventory Right = Middle Mouse Scroll Down
Fly Up = }
Fly Down = {
Stop Flying = \
Fire Weapon = Left Mouse Button
*Mouse is used to turn left or right
Switch to Next Weapon = F2
Switch to Previous Weapon = F1
Quick 180 Turn = X
Use or Activate Door or Switch = Space Bar
1 = Starting Weapon
2 = Blue Mana Weapon
3 = Green Mana Weapon
4 = “BFG” Weapon
For Keyboard Only:
Toggle
Menu = Escape
Select = Enter
Move Forward = Up Arrow
Move Backward = Down Arrow
Turn Left = Left Arrow
Turn Right = Right Arrow
Jump = J
Toggle Crouch = C
Use Inventory Item = Enter
Scroll Inventory Left = O
Scroll Inventory Right = P
Fly Up = }
Fly Down = {
Stop Flying = \
Fire Weapon = Control
Switch to Next Weapon = F2
Switch to Previous Weapon = F1
Quick 180 Turn = X
Run = Shift
Toggle Auto Run (no need to hold down the shift key) = Capslock
Strafe while pressing left or right arrow keys = Alt
Use or Activate Door or Switch = Space Bar
1 = Starting Weapon
2 = Blue Mana Weapon
3 = Green Mana Weapon
4 = “BFG” Weapon
Save/Load Game Hotkeys:
Open Save Game Menu = F5
Open Load Game Menu = F6